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Restaurant Interior - UE5 Archviz

Restaurant Archviz Interior

Designing an art deco inspired restaurant interior using Unreal Engine 5. Rendered with Lumen, featuring furniture and lighting handmade in Blender 3D.

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Photos

Models were textured in Substance Painter, while wallpaper and chair fabric were designed in Substance Designer.

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Models designed and made in Blender include all furniture, booths, all lighting, LED wall panels, all architecture, majority of wine bottles, placemats, and all pots and vases excluding cast iron pots from Quixel Megascans.
All handmade models textured in Substance Painter.
Wallpaper and chair fabric created in Substance Designer.
Cutlery and glasses from Twinmotion.
One wine bottle and some materials from Realtime Archviz AssetPack - Bistro Restaurant Scene.
All foliage from Quixel Megascans. 
Music from freesound.org edited in Shotcut.
Video edited in Shotcut.
Rendered with Lumen in Unreal Engine 5.

Restaurant Interior - UE5 Archviz
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